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The news feeds requires Flash. Home TVG.TV News Reviews Previews Features Cheats Competitions Download Own Forums top user gfh Register Lost Password SEGA Superstars Tennis You need to be logged in to track this game Game Summary News Reviews Previews Features Cheats Forum Screens Movies RSS Feed SEGA Superstars Tennis has over playable SEGA idols including Sonic the Hedgehog AiAi from Super Monkeyball fame Ulala of Space Channel and Amigo from Samba De Amigo. In addition to their own unique attributes each character will also come equipped with their own superstar tennis skills putting a whole new spin on each match played Format PlayStation Release Mar Developer Sumo Digital Publisher SEGA Europe Players pLAYsTATION nETWORK PEGI Rating NUL Also available on Xbox PlayStation Wii DS Toggle Related Articles on off More Articles on SEGA Superstars Tennis SEGA Superstars Tennis Hands On SEGA Superstars Tennis Q A SEGA Plays Advantage To Superstar Tennis In Toggle Latest Articles on off Latest Features Play.com Live Q A Just Cause Q A SEGA Superstars Tennis Q A Spore Q A Rainbow Six Vegas Q A SEGA Superstars Tennis Q A Feature Jon Wilcox Digg This Track This Game RSS Feed TVG struggles to find tape as Sumo s Lead Designer and Producer chat about tennis Ulala s demands and their craving for a SEGA Smash Superstars. Due for release towards the end of March just in time for Easter SEGA Superstars Tennis is the latest title to emerge from a continually burgeoning relationship between SEGA and Sumo Digital. The fifth game produced by the Sheffield based studio for the publisher the game brings together some of the biggest characters from right across SEGA s expansive universe. Heading to Xbox PlayStation Wii Nintendo DS and PlayStation TVG caught up with two of the game s head honchos Lead Designer Travis Ryan and Producer Steve Lycett to discuss Superstars origins its future and whether Ryu from Shenmue is in their plans for future downloadable content. TVG The first question today is about the origins of the game and why the decision was made to make a tennis game that featured SEGA franchises and how it came about Ryan When we came to the end of development on Virtua Tennis although it s quite a pick up and play game it looks like a simulation so a lot of people wouldn t necessarily buy it because of that. So at the end of development we started to mess about with things in the game s system put big head cheats in crazy ball trajectories stuff that wouldn t get past the agents. At the same time SEGA started talking to us about our next project. At first it started off revolving around a Sonic Tennis but there are so many cool SEGA characters that we thought why not have them all So we started cherry picking things from Jet Set Radio Space Channel Samba di Amigo all these cool characters that we d played as over the years. TVG And how difficult was it to co ordinate those sort of brands and get the ok to bring them together What sort of process did the team have to go through Ryan Well SEGA Japan was very involved and all the original directors from the original games were overseeing the assets to make sure we were doing the right things for the characters. They ve been very helpful supplying us where possible with the original assets from the original games or if something is not quite right they d be a little critical about it. Space Channel is a good example of that. We had the original art director on board from that and she s. Lycett .she s very very exact. Ryan She has an extraordinary attention to detail. So you put characters into the game and you get a list back saying things like Those railings are the wrong height they need to be centimetres high. But it s good for the project and the Japanese teams and developers have been really helpful. You ask for things like Can we have Sonic and Shadow They come back saying Yeah alright and then you re left thinking what else we could get away with from characters courts to music to even the mini games. It was like let s get the original game modes let s get the original loading screens. Lycett The thing is if you re up front in what you want to do and they understood we weren t going to use it in a negative way then it was fairly easy. Take the Super Monkey Ball team for example. Every time we sent them a build of the game they came out with fresh ideas. They were getting really enthusiastic and as time went on everyone got enthusiastic about it. It s been cool it s been great working with those guys. Ryan It s good as well because the original director for Virtua Tennis gave us feedback and information every time she saw a new version. Even though she s not directly involved with the project she s been playing it we re still sort of the Virtua Tennis team as well which has been excellent. TVG Sumo Digital already has a strong reputation in Japan because of your work on Virtua Tennis did that also help to get your ideas green lit Lycett We ve earned a level of trust now with SEGA. Obviously if this was our first game for them it might have been a bit difficult and they may have been a bit wary of us. But this is our fifth game for SEGA now and we like to put the effort in. A game like this is like the Crown Jewels for us we ve been very lucky. TVG Moving on some of the franchises in the game aren t perhaps on first glance particularly well suited to a tennis title even as locations to stage matches. You can get away with using characters like Sonic or even NiGHTS but how does the likes of OutRun and Space Harrier fit in Ryan Originally we had a level where we had a proper tennis court because we wondered whether were taking things a little too far. In the end though we had to take it out because it just didn t fit in. At the start it was just about making a solid tennis game but as we got more and more into it it became more about trying to fit as much SEGA stuff into it as possible. If we re going to be playing tennis with a hedgehog and a little fox in a green environment with little Chao things let s try and do all these memorable games. For us it was about Let s have the most iconic OutRun images what do you remember about Space Channel We just got carried away with it. TVG It s a bit of a SEGA fanboy s dream isn t it Lycett A lot of people who worked on the game love SEGA. Everybody has something that they remember about SEGA. For me it s about OutRun Space Harrier Afterburner that kind of thing. For others it could be Jet Set Radio or Space Channel . Ryan We had different little groups in the team as well. There was a group who remembered Alex Kidd so they were really happy. The Space Harrier and Virtua Cop groups are good examples they were just experimenting and they d come back and ask whether they could have Virtua Cop in the game it s got nothing to do with tennis at all. There was a bit of a debate about it but if it was fun it could stay in the game. There s a group of us who are really avid fans but there are others on the team who are really into SEGA games. There s something for everyone in the game really and that s just the team. Lycett I think in the beginning we kinda started this game for ourselves it s just a happy coincidence that everyone seems to like it. Ryan I think the other thing is that it s not only a SEGA fanboy s thing. It s bright and colourful and it s a different take on tennis. Young kids who perhaps don t know who Alex Kidd and Gilius are they ll just see cute little characters. TVG I guess it also helps that SEGA have recently released the new NiGHTS so now you also have kids recognising the brand as well as gamers in their twenties who played it on the Saturn. Lycett Well as we were saying if it introduces players to new characters then that s great. Ryan It s the same for Samba de Amigo as well. Samba on the Dreamcast was awesome but there aren t a lot of gamers of the Wii generation who know what Samba de Amigo is. TVG Back end functionality has also been built into the Xbox and PlayStation versions allowing for the possibility of downloadable content in the future. What structure do you think additional content will take could it come as brand packs such as a Shenmue Pack with Ryu and a couple of environments for instance Lycett I think that when we looked at it the game was set to add extra court scenes and extra characters. To be honest there are no particulars but from our point of view we d probably add a new court and two characters. Ryan This is just from internal discussions and nothing is confirmed but we were talking about packs. So there d be for instance a REZ court and a REZ player or a new House of the Dead pack with two zombies players. It would probably come in packs so you could buy themes based on the games you like. TVG Were there any brands that you had to cut because of time Lycett We had a big list but the problem with adding more characters was the amount of animation. Each character was individually animated and you re looking at each character having between a hundred and fifty to two hundred animations and that takes a lot of time. And once they re animated you have to make sure the game still plays because the game is animated driven and then you have to get them all approved. So it s quite an involved process. We just wanted to make sure that we got all of the characters in it that we really wanted. People ask why we don t have Ryu from Shenmue but that s an artistic decision. Would he fit in We have other humanoid characters but they tend to be more cartoony so I don t know. We d like to put more in I guess. Ryan I wanted Big the Cat from Sonic Adventure . Everyone hates Big the Cat but I really like him. Lycett I really wanted the Space Harrier guy. Ryan I think originally we wanted Linda from Samba de Amigo.she does make an appearance but I m not sure whether we re supposed to say that. Lycett To be honest where we ve not been able to get a playable character in we ve tried to do is get people in at the side of the courts for cameo appearances. There are plenty of references there. Ryan One of the Jet Set ones has the police run across the court chasing after you. TVG Can you go into a bit more detail about the Nintendo DS version of the game Lycett It s kind of our philosophy at Sumo maybe I guess. We make a handheld version of the game we don t make it limited or cut it down. Obviously you are limited by the platforms in some way but we try and treat it as the full game. So the DS version has the same features of the other platforms it has the same characters and same courts it doesn t have all the music because the size of the cartridge. Ryan It s the same approach though as Steve says. It s the same characters courts games the same content. It was similar with what we did with OutRun on the PSP before. Lycett All credit to the guys on the DS team they basically wanted to get it as close to the other platforms as Virtua Tennis had been so they put a lot of work into that. If you look at the characters animations all of them fit onto DS I don t know how they managed to do that it s a miracle. And of course it also has multiplayer too on single and multi cart. Ryan The one difference with the DS is the touch control. You can play with button control most players will play with this but for casual gamers you can use the touch screen which works like Pong. You can also put a little bit of after touch on the ball with the stylus too. TVG I understand that it s coming out of five platforms Xbox PS Wii DS and PS but not the PSP. Why was the decision made not to make a version for PSP and is the door open for a future release based on a PS to PSP port Lycett Jokes What PS to PSP Who would do that That s a crazy idea You ve got to bear in mind is that Sumo is quite a big company but we have limited resources. This is really our first big multi platform OutRun was quite a big job at the time and that had three. Ryan It s not because we don t like PSP. TVG Well that s what I was going to say after all Sumo has done a great deal on PSP and is known for its work on the platform. Lycett We looked at the PSP but it depends on the demand for it now. TVG I spoke to Warren Leigh SEGA Europe s Producer earlier and he mentioned that Superstars Tennis wouldn t be available on PlayStation in Japan. Is that a gap that you exploit with a PSP version Lycett Potentially. Japan is quite a strange situation because the game gets released on the platforms where it will do well. I m not sure why it s not coming to PS in Japan you d have to ask SEGA Japan about that I m afraid Ryan The other thing is that this is Sumo s first Wii and DS game so it was a learning experience. If we d had more experience with those platforms then we may had more capacity. Lycett To give you an idea we had sixty people working on the games so to add another platform that goes up by a degree. TVG With the extra control system functionality would you say that the Wii version of Superstars Tennis was the lead platform Ryan They re all unique in their own ways. The Xbox and PlayStation versions have the online functionality it s obviously High Def and more detailed the platforms are obviously for a more hardcore market. The Wii version is a bit more casual. It s a different game of tennis on Wii it s not like Virtua Tennis where you have to get into position and build up the shot on Wii it doesn t work like that you have to be there to take the shot yourself. It s almost like there s three versions of the game. Lycett Yeah we had this joke in development that the PS and Xbox versions are the Shiny versions Wii and PS were the Rusty versions and I m not sure what we called the DS version. Ryan It was just the DS version. Lycett We haven t said to anyone about getting version over the other because people have different expectations. The Xbox and PS versions are expected to have online multiplayer the Wii is expected to have motion control and the DS I m not sure what people expect of the DS version but I hope that we ve got that Ryan Personally I would get the Xbox version because I m an achievement whore and I want to play online. My sister or whoever would pick the Wii version. TVG The SEGA Superstars brand has now been trademarked if you were given the opportunity which sport would you like to do next time Lycett Oh God Well if you looked at multi character games what do you want to do. TVG Well if you look at Nintendo. Ryan Yeah they ve done Mario Golf Mario Soccer. TVG They ve also got the fighting with Super Smash Brothers. Ryan It s not that we re going up against Nintendo. I think it s because SEGA have got so many cool characters that you can do so many cool things with them and you don t have to make games within specific genres you could do them in versus situations. Lycett You d like to do a fighting game. Ryan I d like to do a SEGA brawler game but something free and fun. Or a racing game there s a lot possible. Lycett Anything where you have multi player competition. We obviously did a tennis game this time because we have experience with it. But also everyone knows the rules. If we d picked football then perhaps it would have less of an appeal perhaps not everyone would know all the rules. Ryan And there s also enough SEGA to carry on if they want to do more Superstars. TVG Going back to the game are the characters balanced out or do they have their own attributes Ryan It s different to Virtua Tennis because in that all of the players are on pretty much an even playing field with their own adjustments. In this game though there are four key archetypes. You ve got the power player who can hit harder shots but moves around a little slower you ve got the fast players who is short but quite average something quite new are the spin characters where you have an after touch to curve the ball like in Sensible Soccer. The fourth types are the all rounders so that all allows for a lot more variety in the playing types. Lycett In terms of multiplayer we tried to make sure that nobody is super powerful. But if you re a fairly decent player then it doesn t really matter which one you play. TVG Can I also quickly ask about the whole Curien Masion thing too The House of the Dead environments have been re named in Superstars Tennis Lycett Yeah we ve been asked this a lot. The situation is that Virtua Cop and House of the Dead are banned in Germany and as far as we understand it if a game is banned there then you can t reference them in another game. If we d done a German version of the game then we d have to double the number of versions or we could just choose another name. So as Curien is the name of the mansion in House of the Dead we renamed it Curien s Mansion and Virtua Cop is known as Virtua Squad in America so it seemed like a safer choice. TVG Well that s about it. Thanks for speaking with me and best of luck with the game. Lycett Thanks a lot we re on schedule for a release on March th. TVG would like to thank Stefan McGarry from SEGA Europe together with Travis Ryan and Steve Lycett from Sumo Digital for their self described informal chat and answering our questions. SEGA Superstars Tennis has been pencilled in for release just in time for Easter. Newest Post Page Oldest Post Gamer Points Anonymous Date Added Mon th Feb I am sure that those Shenmue fans who aren t big SEGA fans can ignore this game if it is not going to have any noticeable Shenmue related stuff. Regards Alimn IP Address . . . Gamer Points Anonymous Date Added Mon th Feb Let s don t make excuses by saying Ryo was not or was You can simply make a cartoony version of Ryo or at least you can add some tiny Shenmue related stuff to this game anyway at least you ve considered Ryo so thank you for this but be sure. Read full comment. IP Address . . . Gamer Points Anonymous Date Added Mon th Feb No Ryo cuz he wasn t cartoony enough so what are those The House Of The Dead stuff or I am sure that Gilius won t be cartoony enough in SEGA s upcoming Golden Axe games too Let s don t make excuses by saying Ryo was not or was You c. Read full comment. IP Address . . . Gamer Points Sega Boy Date Added Mon th Feb SEGA Bash Fighters Megamix you heard it here IP Address . . . Gamer Points Anonymous Date Added Sun th Feb I d love to see them continue to make SEGA Superstars games but we don t care if characters like Ryo clash we just want them in dammit. Ristar Vectorman Joe Musashi Segata Sanshiro IP Address . . . Gamer Points Anonymous Date Added Sun th Feb I can NOT wait for this game Why didn t Ecco make the cut IP Address . . . Gamer Points Anonymous Date Added Sun th Feb Great interview We love you Sumo Digital. PLEASE give Ryo Hazuki a tennis racquet Thanks for asking them about Shenmue TVG. P You guys rock IP Address . . . 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